Nesta página você pode obter uma análise detalhada de uma palavra ou frase, produzida usando a melhor tecnologia de inteligência artificial até o momento:
общая лексика
безусловный переход
в программировании - переход, выполняемый в любом случае
синоним
общая лексика
команда перехода
машинная команда или оператор языка программирования, позволяющий изменить порядок выполнения команд или операторов программы
вычислительная техника
команда ветвления
общая лексика
условный переход, операция [команда] условного перехода
передача управления в программе по указанному в команде адресу в зависимости от результата выполнения предыдущих команд или значений регистров процессора
вычислительная техника
условный переход
синоним
A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from its default behavior of executing instructions in order. Branch (or branching, branched) may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are satisfied).
A branch instruction can be either an unconditional branch, which always results in branching, or a conditional branch, which may or may not cause branching depending on some condition. Also, depending on how it specifies the address of the new instruction sequence (the "target" address), a branch instruction is generally classified as direct, indirect or relative, meaning that the instruction contains the target address, or it specifies where the target address is to be found (e.g., a register or memory location), or it specifies the difference between the current and target addresses.